CyberMuros
Considerations on the conception of space in which the use of technology displaces, expands, and transforms the perception of those who come into contact with it.
CyberMuros proposes a new perspective of space, challenging the traditional view that conceives it as something static and passive, waiting to be occupied. In this interactive experience, the use of digital environments has created different spatial possibilities, expanding forms of perception and transcending established boundaries.
Instead of seeing space as something that simply exists, waiting to be occupied, understanding that it is built, configured and modified through its use and in relation to the bodies that inhabit it, CyberMuros seeks to reinterpret the conception of space as a dynamic environment, with the intention of activating the relationships between the elements that make it up: the environment, the bodies that inhabit it and spatiality itself.
The exploration at the intersection between the physical and digital worlds begins with how these two realities can complement and enrich each other, inviting deeper reflection on the relationship with the environment and how our presence can shape and give it meaning. It opens the doors to the creation of virtual environments and interactive experiences that transform our relationship with space and expand our possibilities of interaction with it
Digital tools have been fundamental in this transformative process; for example, 3D modeling offers the possibility to recreate and visualize complex spaces, which was previously difficult to achieve with traditional techniques. Moreover, these tools enable the creation of different versions of the same environment by modifying only a few parameters. This is precisely what happens in the CyberMuros installation, where a parametric model allows studying how space mutates and transforms in response to the interaction of the bodies that circulate around it.
This project was developed using Grasshopper for Rhino software, which enabled the creation of detailed digital simulations to study the shape and dimensions of the installation. Grasshopper for Rhino was complemented by the Firefly plugin, which facilitated the connection between the Grasshopper interface and the Arduino system, enabling real-time coordination and control of the installation's movement.

In conclusion, this project has enabled an understanding of how interactions between technology and space redefine people's experience and relationship with their surroundings, analyzing the ways in which they influence the perception and engagement of those who come into contact with them. The collaboration between technology and art has opened new frontiers in creation and expanded the possibilities of connection, giving rise to spaces and experiences that challenge established conventions.
This project was created in the framework of the Digital Arts Master - Medellín 2023
