Spark of light
In this interactive experience, the creation of an ephemeral space is proposed, where the scenery goes from being static elements on the wall to come to life thanks to new technologies and the public that interacts with the work.
Playing between the experience of the tangible and intangible, where viewers will find themselves with a projection on a small module that reacts to its movement in space, altering the position and the image projected on it.
This project was developed using Processing, where programming was used to create visual sequences that responded to various inputs and conditions, generating the animations and visual effects displayed on the computer screen. To achieve real-time interaction, Processing was integrated with Arduino, a microcontroller that enabled precise manipulation of the installation's lights. This connection was essential to ensure that the visual effects and animations were perfectly synchronized with the lighting changes, resulting in an interactive installation that responded in real time to environmental actions. This integration expanded the creative possibilities, allowing for an immersive and adaptive experience.